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democartridges [2016/08/02 16:01]
Boettchers [Variables and Conditions]
democartridges [2016/08/05 09:59] (current)
Boettchers [Cart: Talk to a character]
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-==== Cart: Printing Variables====+==== Cart: Talk to a character ==== 
 +  * Download (right mouse button, download as...): {{:​democartridges:​carttalktocharacter.txt|carttalktocharacter.txt}} 
 +  * Demo-Creator:​ GeoMagician 
 +=== Description === 
 +This cartridge demonstrates how you position a character in a zone and how you can talk to the character. 
 +=== Content === 
 +  * Character Container (position) 
 +  * Character Commands 
 +  * Character Command Events 
 +  * Messages 
 + 
 +---- 
 +==== Cart: Printing Variables ====
   * Download (right mouse button, download as...): {{:​democartridges:​cartprintvariable.txt|cartprintvariable.txt}}   * Download (right mouse button, download as...): {{:​democartridges:​cartprintvariable.txt|cartprintvariable.txt}}
   * Demo-Creator:​ GeoMagician   * Demo-Creator:​ GeoMagician
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-==== Cart: Timer Demo Cartridge====+==== Cart: Timer Demo Cartridge ====
   * Download (right mouse button, download as...): {{:​democartridges:​carttimerdemo.txt|carttimerdemo.txt}}   * Download (right mouse button, download as...): {{:​democartridges:​carttimerdemo.txt|carttimerdemo.txt}}
   * Demo-Creator:​ GeoMagician   * Demo-Creator:​ GeoMagician
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   * Display Timer Value   * Display Timer Value
   * Play Anywhere   * Play Anywhere
 +
 +----
 +==== Cart: Moving Zone ====
 +  * Download (right mouse button, download as...): {{:​democartridges:​carthunted.txt|carthunted.txt}}
 +  * Demo-Creator:​ Charlenni based on code by Bodenseepinguin
 +
 +=== Description ===
 +This demo features a moving zone that hunts the player. A timer is used to move the zone every 5 seconds. Customer LUA script (located under Cartridge/​AuthorScript) provides the functionality to move the zone. Additional magic (LUA-commands) is hidden on the timer'​s Tic event page. Remember to check this page as well as the Author Script.
 +
 +=== Content ===
 +  * Moving zone
 +  * Author script
 +  * LUA commands
 +  * Timer
 +  * Earwigo variable names in LUA
  
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-==== Parallel Zone Task AKA "​Lights Out" ​Demo Cartridge====+==== Cart: Parallel Zone Task AKA "​Lights Out"​====
   * Download (right mouse button, download as...): {{:​democartridges:​cartparallelzonetask.eff|cartparallelzonetask.eff}}   * Download (right mouse button, download as...): {{:​democartridges:​cartparallelzonetask.eff|cartparallelzonetask.eff}}
   * Demo-Creator:​ GeoMagician   * Demo-Creator:​ GeoMagician
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-==== Multiple Choice ​Demo Cartridge====+==== Cart: Multiple Choice ====
   * Download (right mouse button, download as...): {{:​democartridges:​cartinputmultiplechoice.eff|cartinputmultiplechoice.eff}}   * Download (right mouse button, download as...): {{:​democartridges:​cartinputmultiplechoice.eff|cartinputmultiplechoice.eff}}
   * Demo-Creator:​ GeoMagician   * Demo-Creator:​ GeoMagician
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-==== Completion Code Demo Cartridge====+==== Cart: Completion Code ====
   * Download (right mouse button, download as...): {{:​democartridges:​cartcomplcode.eff|cartcomplcode.eff}}   * Download (right mouse button, download as...): {{:​democartridges:​cartcomplcode.eff|cartcomplcode.eff}}
   * Demo-Creator:​ GeoMagician   * Demo-Creator:​ GeoMagician
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-==== Container Zone Demo Cartridge====+==== Cart: Items inside items ===
   * Download (right mouse button, download as...): {{:​democartridges:​cartcontainerzone.txt|cartcontainerzone.txt}}   * Download (right mouse button, download as...): {{:​democartridges:​cartcontainerzone.txt|cartcontainerzone.txt}}
   * Demo-Creator:​ GeoMagician   * Demo-Creator:​ GeoMagician
 === Description === === Description ===
-This cartridge demonstrates how you can overcome a Wherigo problem with items inside items. ​Items can either be put **at the exact coordinates** of another item/​character/​zone ​or **inside** another item/​character/​zone. +This cartridge demonstrates how you can overcome a Wherigo problem with items inside items. ​The problem is that you can not see or select ​items that have been placed ​inside ​other items. You can script around ​this problem but here is a quicker solution. ​
- +
-If you put your items **at the same coordinate**,​ this has the functionality of putting them just next to the item/​character/​zone. If you now move the character (or zone or item) away, your items will remain where they are, on the ground (at the position) +
- +
-If you put your items **inside** something, this has the functionality of putting them inside the item/​character/​zone. If you now move the character (or zone or item) away, your items will be inside the character and they will move together with the character. +
- +
- +
-== The problem: == +
- +
-  * You can **always** see items in your **inventory** +
-  * you can see items **in zones** typically when you are **inside an active zone** +
-  * you can **never** see **items inside items** (this is the problem) +
  
-== Possible solution: ==+Why should you care? Because it is smart to put items inside a character or another item (I will call this item ContainerItem). Once your items are inside the character or the ContainerItem they will move together with it.
  
-Zones are a bit more versatile than what I have said above. ​You can actually choose when items will be shown to the player ​(there is a selection for Show Objects – e.g“On Enter”)+You can **always** see items that have been placed in the player's **inventory**If your game idea works with all items inside the player'​s inventory, you have no problemYou do not need this demo cartridge.
  
-Here is my plan:+If you want to activate and deactivate several items together, here is a solution
   - create an invisible Zone (named ContainerZone) that will contain your items   - create an invisible Zone (named ContainerZone) that will contain your items
   - the position of this zone should be somewhere outside the real world cartridge play area to avoid confusion   - the position of this zone should be somewhere outside the real world cartridge play area to avoid confusion
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   - activate the ContainerZone when you need to see the items   - activate the ContainerZone when you need to see the items
  
-There is a catch with this trick. Items will show up but they will be more or less far away from the player ​(for example 213 feet away). You have to create a story that makes this plausible (consider working with a  Tardis instead of a box. This should make it easier to explain the distance issue ;-) )+There is a catch with this trick. Items will show up but they will be more or less far away from the player. You have to create a story that makes this plausible (consider working with a  Tardis instead of a box. This should make it easier to explain the distance issue ;-) )
  
  
democartridges.1470146463.txt.gz · Last modified: 2016/08/02 16:01 by Boettchers