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democartridges

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Demo cartridges

The demo cartridges have to be restored to your account before you can look at them. This is how that is done:

  • Click on the cartridge that you want to test
  • Save the cartridge to a location on your computer that you can easily find (e.g C:\wherigo)
  • Log in to Earwigo
  • Go to the Earwigo cartridge management (Manage cartridges)
  • select the Operation Restore
  • Select “Browse” and find the demo cartridge that you have downloaded a few minutes ago.
  • Be careful that you do not create identical cartridge names in Earwigo (rename the existing cartridge if you have to avoid name conflicts).
  • Click on “Submit” to restore the demo cartridge to your account.
  • It is normally the best practice to play the cartridge in Webwigo (“Run in Webwigo”) to get a first impression.
  • Also open the cartridge code in Earwigo on a separate browser tab.
  • Compare Webwigo actions with the Earwigo code.
  • Have fun ;-)

Printing Variables

Description

This cartridge demonstrates how to print a variable and how to change it to display a user input.

Content

  • variable
  • print
  • input

Timer Demo Cartridge

  • Download (right mouse button, download as…): carttimerdemo.txt
  • Demo-Creator: GeoMagician

Description

This demo explains the difference between countdown and interval timers. It gives you an example how to display the remaining time to the player. To do this the cartridge has to start timers, stop timers and react on timer events (tic event).

Content

  • Count Down Timer
  • Interval Timer
  • Display Timer Value
  • Play Anywhere

Solve Groups of Zones

Description

One initial zone activates a set of sub-zones. Once these sub-zones have all been visited, a second set of sub-zones appears. The concept is similar to the “Lights out” concept of the Kit builder.

Content

  • Expressions (requires IF statement)
  • If statements (using expressions)
  • Flag variables
  • Overlapping zones
  • Lights out concept

Variables and Conditions Demo Cartridge

Description

This is a tutorial cartridge about conditions (expressions), variables and simple function calls. The user has to pick up a key and use it to unlock the 2nd zone. Then he has to find several items to unlock the 3rd zone. Start the cartridge and go to the Mission Briefing.

Content

  • picking up items
  • using items
  • counting with variables
  • function call
  • several items needed to unlock zone
  • expressions (needs IF)
  • If (needs expression)

Parallel Zone Task AKA "Lights Out" Demo Cartridge

Description

The player has to visit 3 zones in any order (lights out for all 3 zones) to unlock the final zone. Tasks are used to inform the player about the remaining tasks and to calculate player progress.

Content

  • Variables
  • Expressions
  • If
  • Lights Out
  • Tasks as progress conter
  • Completing tasks

Multiple Choice Demo Cartridge

Description

This cartridge uses one multiple choice input to start and stop some timers

Content

  • Multiple Choice
  • Input
  • Interval Timer
  • Countdown Timer

Completion Code Demo Cartridge

  • Download (right mouse button, download as…): cartcomplcode.eff
  • Demo-Creator: GeoMagician

Description

This cartridge will show you how to present the completion code to your players.

Content

  • Completion code
  • Item Command

Container Zone Demo Cartridge

Description

This cartridge demonstrates how you can overcome a Wherigo problem with items inside items. Items can either be put at the exact coordinates of another item/character/zone or inside another item/character/zone.

If you put your items at the same coordinate, this has the functionality of putting them just next to the item/character/zone. If you now move the character (or zone or item) away, your items will remain where they are, on the ground (at the position)

If you put your items inside something, this has the functionality of putting them inside the item/character/zone. If you now move the character (or zone or item) away, your items will be inside the character and they will move together with the character.

The problem:
  • You can always see items in your inventory
  • you can see items in zones typically when you are inside an active zone
  • you can never see items inside items (this is the problem)
Possible solution:

Zones are a bit more versatile than what I have said above. You can actually choose when items will be shown to the player (there is a selection for Show Objects – e.g. “On Enter”).

Here is my plan:

  1. create an invisible Zone (named ContainerZone) that will contain your items
  2. the position of this zone should be somewhere outside the real world cartridge play area to avoid confusion
  3. Set Show Objects in the ContainerZone to “always”
  4. deactivate the ContainerZone when you do not want to see the items
  5. activate the ContainerZone when you need to see the items

There is a catch with this trick. Items will show up but they will be more or less far away from the player (for example 213 feet away). You have to create a story that makes this plausible (consider working with a Tardis instead of a box. This should make it easier to explain the distance issue ;-) )

Content

  • Items in Items
  • Visibility of items inside zones

XXX Demo Cartridge

  • Download (right mouse button, download as…): cartNameName.eff
  • Demo-Creator: YourName

Description

Put your description here. Use this text as a copy and paste template (saves all of us a lot of time ;-) )

Content

  • Key word
  • Key word
  • Key word

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democartridges.1470146349.txt.gz · Last modified: 2016/08/02 15:59 by Boettchers